Adventure Gear List

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Adventuring gear is there to solve the problems that you run into while out on adventure… well at least the ones who aren’t rushing at you with drooling violence in their eyes.

Pack for where you plan to be. Pitons don’t do much good when haggling with vendors in the city streets and a chefs kit isn’t very useful hunting a shape shifter through a ballroom gala.

'''Well I’ve packed it all, now tell me what is all this stuff good for? '''

Medic kit bandages herbal salve

Invaluable for staunching blood flow or tending quickly to an otherwise adventure ending injury.

stretcher wheeled cart

Carry a friend, an enemy, give a cat a lift or just haul out more treasure or drag a statue out with it

blanket towels tarping

Warm, dry and comforting. It also makes fast ropes, tinder, bandages, or a few sorts of cover. A blanket is rarely useless to the innovative.

Bottle, jug or jar

Fill it, cork it, smash it. All around useful. Makes a fast alarm or improvised weapon too. What do you got in there anyway?

Hunting trap

Don’t just wait for wandering monsters, prepare for em’! Make this room your room. You can be the set encounter if you really want.

Lock and key

Use it on a door, use it with a chain. Set it out so they can see it. set it out so they think they lost it. Just don’t forget where they are!

Signal whistle horn bell

Make a joyful noise, rally the troops, throw a surprise party. Let them know where you are, let them know it’s going down- for better or for worse, just let them know.

Candle Torch Lamp lantern

Lighting a barn at night and lighting up a barn at night takes exactly the same equipment.

Chain rope twine

Need to tie something up? Down? Maybe just climb?

Grapple climbing harness pitons ladder

Going up, going down, proficiently if you’re wise. Being yourself or having an ally proficient in climbing removes the need to roll climbing checks under normal circumstances.

Sneezing itching blinding powder

Days, hours, minutes, rounds, turns or even permanently sensory debilitating effects. Poison makers have cruel products. Larger foes are less affected by a single dose.

noisy cash smelly food flashy jewelry

Anything to get their attention off of you and your injured companions as you attempt to drag each other to a safe place to rest. Weather it’s a ravenous beast, a few hungry brigands, greedy guardsmen or even your darkest foe, if you know what it is they really want then you can always redirect them for a moment when needed.

Whetstone repair tools glue

Gear and equipment need attention almost as much as wounds when you’re far from a town or shop. It’s best to have what

Medic kit

bandages

stretcher

blanket

Bottle

jug

jar

flask

Hunting trap

Lock and key

Signal whistle

horn

bell

Candle

Torch

Lamp

lantern

Chain

rope

twine

Grapple

climbing harness

pitons

Sneezing

itching

blinding powder

noisy cash

smelly food

flashy jewelry

Whetstone

repair tools

glue

Block and tackle

pulley

Pole

pick

hammer

chisel

ladder

Chalk

crayon

coal

wax

Caltrops

marbles

Map

scroll paper

dry case

Salt

perfume

string

oil

soap

Sack

bucket

bag

Acid

poison

spirits

Thief

handyman

armorer

herbalist kits

Mirror

magnifier

hourglass

Healing herbs

drink

meds

Banded full armor - resist piercing 30%

Chain full armor - resist slashing 30%

Plate full armor - resist crushing 30%

Buckler 20%cover -1eva  weight 1 def 2

Kite 40%cover-2eva. Weight 3 def 4 restricting

Full 60%cover. -4eva. Weight 5 def 6 restricting