Roadmap RPG

RPG roadmap. What should characters be feeling at each point?

Exposition- where are we? What’s going on?

Inciting incident- what was that? Did that just happen?

Rising action- here we go! Here it comes!

Climax- Aaaaughh!!!

Resolution- whew. What did we find now?

Crossroads are the places and windows that lead from one adventure to the other.

Five room dungeon

Gate keeper or entrance

Npc contact or hookup

Puzzle or trap

Boss fight or climax chase

Resolution reward, twist or crossroads

Add to that some world lore, descriptive decor or iconic symbolism, an ambiance monster, a skulking monster, a clue and a few personal ties to finish it off.

For a fifteen room dungeon, build three of each and make them available by heading in three distinct possible paths. Match motifs or make them clearly different factions in order to give a feel of cohesion or diversion. Players should always feel agency and have choice.